top of page
RSV 101
Davinci Resolve Studio
"Resolve for Cinematic Look"
In this 8 hour tutorial thoroughly go through DavinciResolve with vengeance. Important features
are demonstrated but without meandering around
the micro-details. The tutorial also covers ACES
colorspace and color theory as well as ACES CG
workflow between Resolve and Nuke.
LAH 102
"Live Action Houdini V2: Ground Hole Explosion"
In this 7 hour tutorial we show you how to create a ground hole explosion using Houdini's Grains.
We also use Deep Renders and Compositing to bring the entire shot together in comp.
LAH 101
"Live Action Houdini V1: Wall Destruction"
In this 7 hour tutorial learn how to create realistic shatter of a building inside Houdini. Composite is included but for a more in depth review of compositing end check out NKE 103 which goes into more depth.
NKE 105
Deep Compositing in Nuke
"Ground Hole Explosion Comp"
In this hour tutorial we cover an unabridged explanation of the deep composite using the assets from LAH 102. This is also stand-alone Nuke only.
PHG 101
"Photogrammetry Pipeline V1: Outdoor Photography to Finish"
In this 7 hour tutorial we go in depth on using Photogrammetry with Procedural workflows and pipelines.
PHG 102
"Photogrammetry Pipeline V2: Studio Shoot and Cleanup"
In this 4 hour tutorial we show you how to build up a studio setup for Photogrammetry. From the shoot we go into cleanup and final presentation
STS 102
Scratch to Substance VOLUME 2
"Substance Designer In Depth"
Learn 13 hours of training from beginner to advanced Substance Designer. This tutorial covers creating material templates as well as multi-material mixing. A must for those that want to stretch their wings in Designer.
RST 102
"Redshift for Live Action and CG"
This 5 hour tutorial covers the full workflow from 3D tracking in Nuke to Texturing in Substance Painter to final composite back in Nuke. Learn one of the fastest ways to incorporate live action and CG.
NKE 103
"Advanced Composite: Wall Destruction"
In this 5 hour tutorial learn how to composite a complex Wall Destruction rendered in Houdini. For those of you that are more on compositing then 3D rendering.
STS 101
Scratch to Substance VOLUME 1
"Substance Painter/Designer Pipeline"
This 16 hour tutorial covers the practical use of Substance Painter with using real world environment reference. Most of the mysteries of the program are cleared up in this training series.
STS 103
Scratch to Substance VOLUME 3
"Multi-Material Object Compositing in Designer"
In this 6 hour tutorial we cover an Advanced Pipeline Workflow for stacking objects based on Height Depth. Final presentation is done inside of Marmoset Toolbag
STS 104
Scratch to Substance VOLUME 4
"Project Substance Alchemy In Depth"
In this 7 hour tutorial learn how to create realistic shatter of a building inside Houdini. Composite is included but for a more in depth review of compositing end check out NKE 103 which goes into more depth.
LKD 101
Look Development in Substance
"Using Substance Designer"
In this 6 tutorial we cover using the 2D Look Development approach to using Substance Designer
bottom of page