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Chapter Videos:
1. Pipeline and Reference
2. Projection Modeling
3. Macro of Low Rez Mesh
4. Micro of Low Rez Mesh
5. Proper UV Layout
6. Human Scaling for VR
7. Building High Poly Mesh
8. Baking Mask ID Maps
9. Baking Texture ID Maps (In Maya)
10. Export to Substance/Normal Bake
11. Creating Occlusion
12. Baking Additional Masking Maps
13. Painter Scene Setup
14. Fill Layers, Layers, and Brushes
15. Materials and Smart Materials
16. Generators and Effects
17. Substance Designer Nodes
18. Creating a Template in Designer
19. Depth Build: Yellow Padding Material
20. Albedo Roughness: Yellow Padding Material
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21. Pillar and Platform Floor Material
22. Multi-Modular FBX Export
23. Base Material Layout: Platform
24. Base Material Layout: Pillar
25. Stencils, Decals, and Material Stamps
26. Creating the Pillar Signs
27. Finishing Small Pieces
28. Advanced Projection Decals
29. Phone Booth Setup
30. Adding Ground Stripes
31. Ground Cracks and Crevices
32. Final Platform Decay Details
33. Pillar Dirts and Dents
34. Pillar Crud and Cracks
35. Weathering and Puddles
36. Exporting Texture Maps
37. Unreal Setup and VR
38. Material Checks in VR
39. Rendering in Arnold
40. Bonus Lesson and Wrap Up
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